A simple easy to use add-on. Add your lens flares with a few clicks and fine tune them with the visual controls.

We have released a new version of Flared (1.6.5). You can upgrade it for free. Here is a video that shows the new functions. Here is the Changelog. You can download it from the link that you should have received by email.

The procedural lens flare generator is based on 3D elements and procedural textures, so it’s resolution independent. It is completely real time because it adds to your scene the 3D elements that compose the flares.
FLARED is not screen space based, so it works also when the light source is out of the screen space. You can create as much flares as you want, there’s no limit (it depends on your hardware).


Here are shown the features of the eight templates that you will find in FLARED. To watch them in action take a look at the Tutorial/News section of this site.

Tutorial Lens FlareCreate Lens Flare
Blender AddonNight City Lens Flares
Flared AddonSun Lens Flare
Lens Flare EeveeEevee Lens Flare Addon
Blender EeveeForest Lens Flare
Lens Flare BlenderLens Flare Tutorial
Flared AddonEarth Lens Flare
Eevee AddonEevee Lens Flare
Blender demo scenes credits:
Race Spaceship
by Alessandro Chiffi – ONdata Studio
Tree Creature and Wanderer
designed and created by Daniel Bystedt
Video footage


– Flared is a simple Addon for Blender 2.81 (or higher).

– It works directly in Eevee, but there’s a trick that can be helpful to have it in Cycles too (watch the video here).

– It’s based on 3D elements and procedural textures, so it’s resolution-independent.

– It is completely real-time, as it adds to your scene the 3D elements that compose the flare.

– It’s very easy to use: select a camera, select a light source (or more sources), add a flare, play with its sliders.

– It’s not screen space-based, so it works also when the source is out of the screen space.

– There is no physical base in Flared: it doesn’t simulate real light or lenses. It is an artistic instrument to add drama and cinematic effect to your renders and animations.

– It has 8 templates with different characteristics. We add new templates as soon as we can.

– For each template you have different sliders; you can adjust the dimension and the emission values of the different elements that compose the flare, and the number of elements too.

– Each flare needs to have at least a camera and a light source (the light source could be an object or a light).

– We perform tests only on stable versions of Blender. Don’t use it on beta, alpha, or other branches.

– You can create as many flares as you want, there’s no limit (it depends on your hardware).

– You can use keyframes on each slider, to animate your light.

– To simulate the occlusion behind objects, you’ll have to add keyframes manually to the “Occlusion” value slider, which controls gradually the visibility of the flares. There’s no automation in this.

– There are known issues with Flared in use with volumetric lighting and shadows: this can produce artifacts. At the moment there’s no way to solve this, because seems to be problems related to additive shaders in Eevee. This can happen with DOF too.

– Sometimes you can have glitches due to too high emission settings or too high dimensions settings, but it’s very simple to solve it playing with the sliders.

– We’ll listen to our customers requests, seek for bugs, and try to improve the add-on, updating it every time we will do a fix.

– Starting from the 1st of July 2020, we have released a new version of Flared (the 1.5) that will introduce a new template and the end of the anti-piracy system. This is due to the License policy accepted by the Blendermarket. So we have moved to Royalty-Free and GNU 3 license. The 3D models are released under Royalty-Free license, and the code is released under GNU 3 (check it here).


Each flare has Glow, Streaks, Sun Beams, Ghosts, Hoops and Lens Dirt. They have different behaviour depending on the selected template. You can modify all the different parameters using visual sliders.
This new lens flare generator gives you the ability to create as many flares as you need in your scene. Check the Tutorial/News section to learn how to create and control your lens flares.


Lens Dirt


Sun Beams



Buy Flared now at 46.00 EUR

Buying today you’ll have Flared 1.6.5 (for Blender 2.81 and higher). And you will receive for free every new update and template that will be developed.

Read here the Conditions of Purchase

We are receiving a lot of requests but unfortunately, we don’t have a demo version. For this reason, we have made many video tutorials that show the use of Flared. You can find them in the Tutorial/News section.
17.08.2020 – Flared 1.6.5
– added multicam support. You can easily choose which flare will follow the active cam and which won’t
– added an option to move a flare on a New View Layer
– added a little thumbnail near the flare to help to recognize it
– now you can edit the flare initials
– changed the icon to select a flare (instead of the checkbox)
– changed the tooltips on mouseover to make all the functions more understandable
– the active flare is now automatically selected into the outliner and the viewport
03.07.2020 – Flared 1.6.1
Minor Bugs Fix:
– Octagonal Flared had an issue when used with active DOF on camera. And the ghosts didn’t work with the Obstacle Occlusion slider.
– We also changed the code because Flared ran into trouble if the script were sourced from an alternate location.

You can buy Flared on BlenderMarket too


You can buy Flared on Gumroad too


We are now sponsor of CgBoost

You can have Flared for free winning a monthly challenge on their website.




We are two friends living in northern Italy. We met years ago, both working with Blender on their own projects. At the beginning of this year we had the intuition that with Eevee it was possible to finally realize high-level effects, in real time, without compositor. 

So we started working at FLARED, day and night. We put all our technical and creative skills into it. We hope you enjoy the product and give us the opportunity to continue working on it. There are many ideas for improving it.


Please, write for every need. We are a very small team, so we hope to be able to answer to emails quickly. In case we couldn’t, we apologize.

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