PROCEDURAL LENS FLARE GENERATOR FOR BLENDER

NOW IT WORKS NATIVELY IN BOTH EEVEE AND CYCLES (VIDEO)

A simple easy to use add-on. Add your lens flares with a few clicks and fine tune them with the visual controls.

The lens flare generator is based on 3D elements and procedural textures, so it’s resolution independent. It is completely real time because it adds to your scene the 3D elements that compose the flares.
FLARED is not screen space based, so it works also when the light sources are out of the screen space. You can create as much flares as you want, there’s no limit (it depends on your hardware).

THE TEMPLATES OF FLARED

Here are shown the features of the nine templates that you will find in FLARED. To watch them in action take a look at the News section of this site.

Tutorial Lens FlareCreate Lens Flare
Blender AddonNight City Lens Flares
Flared AddonSun Lens Flare
Lens Flare EeveeEevee Lens Flare Addon
Blender EeveeForest Lens Flare
Lens Flare BlenderLens Flare Tutorial
Flared AddonEarth Lens Flare
Eevee AddonEevee Lens Flare
Blender demo scenes credits:
Race Spaceship
by Alessandro Chiffi – ONdata Studio
Tree Creature and Wanderer
designed and created by Daniel Bystedt
Video footage
Pixabay

FEATURES

– Flared is a simple Addon for Blender 2.83 (or higher).

– It works both in Eevee and Cycles (form Flared 1.8, released in March 2022)

– It’s based on 3D elements and procedural textures, so it’s resolution-independent.

– It is completely real-time, as it adds to your scene the 3D elements that compose the flare.

– It’s very easy to use: select a camera, select a light source (or more sources), add a flare, play with its sliders.

– It’s not screen space-based, so it works also when the source is out of the screen space.

– There is no physical base in Flared: it doesn’t simulate real light or lenses. It is an artistic instrument to add drama and cinematic effects to your renders and animations.

– It has 9 templates with different characteristics. We add new templates as soon as we can.

– You can use keyframes on each slider, to animate all the properties of your flares.

– There is a parameter to control the distances: in this way the more the flares are near to the camera, the more they get brighter.

– For each template you have different sliders; you can adjust the dimension and the emission values of the different elements that compose the flare, the color and the number of elements too.

– Each flare needs to have at least a camera and a light source (the light source could be an object or a light).

– We perform tests only on stable versions of Blender. Don’t use it on beta, alpha, or other branches.

– You can create as many flares as you want, there’s no limit (it depends on your hardware).

– To simulate the occlusion behind objects, you’ll have to add keyframes manually to the “Occlusion” value slider, which controls gradually the visibility of the flares. There’s no automation in this.

– Sometimes you can have glitches due to too high emission settings or too high dimensions settings, but it’s very simple to solve it playing with the sliders. There are some minor issues due to the use of DOF and Motion Blur too: the flares get blurred.

– We’ll listen to our users requests, seek for bugs, and try to improve the add-on, updating it every time we will do a fix.

HOW IS A FLARE(D) MADE?

Each flare has Glow, Streaks, Sun Beams, Global Color, Ghosts, Hoops and Lens Dirt and distance control. They have different behaviours depending on the selected template. You can modify all the different parameters using visual sliders.
This new lens flare generator gives you the ability to create as many flares as you need in your scene. Check the Tutorial/News section to learn how to create and control your lens flares.

Glow

Lens Dirt

Streak

Sun Beams

Ghosts

Hoop

RATINGS

(from blendermarket.com)

★★★★★ Though I am just starting to work with the Flared add-on, I am impressed so far. It is a great time-saver, and, as others have indicated, it is fun. An easy recommendation to make.

Coyote Visions

★★★★★ Easy to use and nice result. Great.

jChristophe Levet

★★★★★ Love it! much quicker and fun than using a glare node or post processing in after effects!

hentai dude

★★★★ Good job !

sandrat

★★★★★ Works great. If you are using it in cycles be sure to watch the authors tutorial on how to do that.
It’s not intuitive, but one you see how to do it, it is very easy. Great addon!

Jeff Davies

★★★★★ The last flare addons you’ll ever use! It’s the best one out there, with great, and fast, customer support!

Feureau

★★★★★ Oh wow. This is really nice, and will keep me from having to go into my other video editor, I’m really trying to do everything in Blender, and this is super simple to set up, there is a lot of variety, you can use multiple flares, so you can get a lot of interaction of your light sources, I even appreciate the focal length control isn’t called something else :) I’m very impressed.

braj
CHANGELOG

02.06.2022 – added Flared 1.9 BETA – VIDEO
New features:
– All the shaders have been edited to be fully compatible with Blender 3.2 and the next versions. We’ve made this effort because in Blender 3.2 Eevee has been re-written, and old versions of Flared would have been not compatible with the new Eevee. This upgrade seems to be a good step to the Eevee Next direction, which will replace Eevee in the future (maybe Blender 3.3 or higher versions).
– Important note: all the flares created with the previous versions of Flared will not work in Eevee in Blender 3.2 and higher. If you need to port an old scene in Blender 3.2 you’ll have to store the presets of your flare, delete the old flare, generate a new flare with Flared 1.9 and assign the stored preset to it. This should work.
– We have signed this version as Beta because Blender 3.2 has not been released yet. So maybe we will encounter unexpected behaviors in the next weeks. Please, give us feedback if you find bugs. :-)

17.05.2022 – added Flared 1.8.56
Minor bugs fix:

– Fixed an issue that could happen when Flared was installed on a different path (like Dropbox).
– Fixed an issue in Octagonal Flare that could give erorrs when using Blneder 2.83.x.

02.05.2022 – added Flared 1.8.55
Minor bug fix:
– Fixed an issue that could happen on macOS in Mavericks when installing the add-on. It happened that the installation failed because of python errors. Now it is ok.

24.04.2022 – added Flared 1.8.54VIDEO
New Features:
– We’ve added the “Advanced Render Options” tab that can help in managing situations in which the Cycles render generates artifacts. Watch this video to undesrtand how to use it.
Deleted features:
– The Cycles Legacy Mode has been disabled because it was a deprecated system

26.03.2022 – added Flared 1.8.2
Compatibility note:
– Please, note that flares made in previous versions will not be compatible with this version. They should be deleted and added again in Flared 1.8.2. In this way, their shaders will be updated with the new Cycles branch.
Bug Fix:
– The shaders adapted for Cycles had got drivers that gave cyclical dependencies errors in the console. Now they have been fixed.
– The “Rounded” template could give some overlapping issues in Cycles render. Now it’s fixed.
– In the”Rounded” template there was a ghost that didn’t react to the global color slider. Fixed.
– In the “Simple” template the dirt was purple instead of grey. Fixed.
– We have fixed the intensity of the emission of the glow in the “Horizons” template when rendered in Cycles (it was too high).
– In the”Horizons” template there was a ghost that didn’t react to the global color slider. Fixed.
– In the”Hooper” template the dirt was purple (only when rendered in Cycles). Fixed.

12.03.2022 – added Flared 1.8 beta with direct Cycles render (VIDEO)
Compatibility note:

– We have defined it as Beta, because we are testing it. We’re not sure, for now, if this version is completely compatible with flares created with the previous versions of Flared and Blender. You can try, but it is advisable to use it in new scenes using Blender 3.1 or higher.
New Features:
– Now you can view in the viewport and render flares in Cycles too, as for Eevee. There are no workarounds, because now the shaders are fully compatible with Cycles.
– The old function “Move flares on a new Eevee scene” has been removed. If you want to activate it again you should go in the Preferences/Add-on and thick “Cycles Legacy Mode”. But it will be probably removed in the future versions of Flared.
– Added a new slider to control the Seed of the ghosts generator (to avoid ovelapping planes).
Known issues:
– Sometimes you can have fireflies, generated by interpenetrating planes. Generally they can be removed with the denoise options of Cycles. But we’re working on this, trying to reduce the possibility of overlapping planes.

24.12.2021 – Flared 1.7.41
Flared 1.7.41 is now the stable release. It works fine with Blender 3.0 too.

16.12.2021 – added Flared 1.7.41 beta for all Blender versions
Compatibility note:
– We have defined it as Beta, because we are testing it. NOTE: to avoid compatibility issues with flares generated with previous versions, it’s advisable to delete and generate old flares again.
Bug Fix:
– Fixed an issue related to GPU rendering and OptiX in Cycles: the flares were visible as white planes, now they are ok.
– Fixed another issue with Blender 3.0: each time the user created a flare, a new camera was created too: not it is ok. Please, let us know about your experience with this new version.

11.12.2021 – added Flared 1.7.4 beta for all Blender versions
Compatibility note:
– We have unified the 2 branches into 1, that is a better solution. This should work with both 2.8x – 2.9x and 3.x versions of Blender. We are testing it yet. But we have decided to publish it in the store because people asked for it. So, use it at your own risk.

27.11.2021 – added Flared 1.7.31 beta for Blender 3x
Compatibility note:
– We have now 2 different branches (because there are differences of code between Blender 2.9.x and Blender 3.x). For this reason, you will find Flared 1.7.2x that should be used with Blender 2.9.x and Flared 1.7.3x that should be used with Blender 3.x). The branch 1.7.3x is in beta because Blender 3.x isn’t been released yet.

01.11.2021 – Flared 1.7.21
Bug Fix:
– Fixed a compatibility issue: Flared 1.7 was not able to delete flares made with older versions. Now it can. Please, remember that the new Distance Control is available only on flares generated from Flared 1.7

27.10.2021 – Flared 1.7.1
Flared 1.7.1 is now stable. Please, note that there are some incompatibilities with flares made in previous versions of Flared (for example the Distance Control can’t be used with old flares)

11.10.2021 – Flared 1.7.1 beta
Bug Fix:
– Fixed a bug related to flares made with old versions. When deleting them, it gave an error. Now it is fixed: you can delete flares made with old versions of Flared

09.10.2021 – Flared 1.7 beta – VIDEO
General features:
– Added a brand new distance control to set up how the far flares will be smaller than nearer ones

28.08.2021 – Flared 1.6.81
Minor Bugs Fix:
– Solved some compatibility issue detected with Blender 2.93.x
– Solved other minor stability bugs that could cause crashes

12.02.2021 – Flared 1.6.79
Minor Bugs Fix:
– Solved a problem related to the deletion of corrupted flares (it could fail)
– Solved a minor bug that happened when the user changed manually the path of the pictures included in the addon

30.10.2020 – Flared 1.6.7 is now the official release

14.10.2020 – Flared 1.6.7 beta – VIDEO
Cycles support:
– now you can set up your flares quickly into your Cycles scene, using a new function that will automatically create a linked scene that will be rendered and composited at the same time, while rendering the Cycles scene
– the Cycles support works with multicam too
General features:
– now you can select the flare directly in the viewport (clicking its source object) and the correct flare will automatically be selected in the Flared panel so that will be easy to modify the desired flare

17.08.2020 – Flared 1.6.5 – VIDEO
– added multicam support. You can easily choose which flare will follow the active cam and which won’t
– added an option to move a flare on a New View Layer
– added a little thumbnail near the flare to help to recognize it
– now you can edit the flare initials
– changed the icon to select a flare (instead of the checkbox)
– changed the tooltips on mouseover to make all the functions more understandable
– the active flare is now automatically selected into the outliner and the viewport

03.07.2020 – Flared 1.6.1
Minor Bugs Fix:
– Octagonal Flared had an issue when used with active DOF on camera. And the ghosts didn’t work with the Obstacle Occlusion slider
– We also changed the code because Flared ran into trouble if the script were sourced from an alternate location

Buying now you’ll have Flared 1.9 (for Blender 3.2) and previous versions (for Blender 2.83.x, 2.9x, 3.1x)

And you will receive for free each new update that will be developed for Flared 1.x.

We are receiving a lot of requests but unfortunately, we don’t have a demo version. For this reason, we have made many video tutorials that show the use of Flared. You can find them in the Tutorial/News section.

You can buy Flared on BlenderMarket

blendermarket

You can buy Flared on Gumroad

gumroad

We are now sponsor of CgBoost

You can have Flared for free winning a monthly challenge on their website.

cgboost

NEWS

WHO

We are two friends. We met years ago, both working with Blender on their own projects. At the beginning of 2019, we had the intuition that with Eevee it was possible to finally realize high-level effects, in real-time, without the compositor. 

So we started working at FLARED, day and night. We put all our technical and creative skills into it. We hope you enjoy the add-on and give us the opportunity to continue working on it. There are many ideas for improving it.

CONTACT

Please, write for every need. We are a very small team, so we hope to be able to answer to emails quickly. In case we couldn’t, we apologize.

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