– For each template you have different sliders; you can adjust the dimension and the emission values of the different elements that compose the flare, and the number of elements too.
– Each flare needs to have at least a camera and a light source (the light source could be an object or a light).
– We perform tests only on stable versions of Blender. Don’t use it on beta, alpha, or other branches.
– You can create as many flares as you want, there’s no limit (it depends on your hardware).
– To simulate the occlusion behind objects, you’ll have to add keyframes manually to the “Occlusion” value slider, which controls gradually the visibility of the flares. There’s no automation in this.
– Sometimes you can have glitches due to too high emission settings or too high dimensions settings, but it’s very simple to solve it playing with the sliders. There are some minor issues due to the use of DOF and Motion Blur too: the flares get blurred.
– We’ll listen to our customers requests, seek for bugs, and try to improve the add-on, updating it every time we will do a fix.