LENS FLARE GENERATOR FOR BLENDER

A simple easy to use add-on. Add your lens flares with a few clicks and fine tune them with the visual controls.

Flared Standard

Flared (standard)

The full power of the real-time and not screen-space based elements

Flared XT Extended

Flared XT (extended)

A NEW extended version of Flared with more awesome templates

The lens flare generator is based on 3D elements and procedural textures, so it’s resolution independent. It is completely real time: you can see the flares in the viewport and you don’t need to use the compositor.
FLARED is not screen space based, so it works also when the light sources are out of the screen space. You can create as much flares as you want, there’s no limit (it depends on your hardware).

Flared (standard)Flared XT (extended)
Real-time in Viewport
Eevee Render
Cycles Render
Control Sliders
Keyframable Values
Advanced Render Options
Save Your Own Presets
Multi Camera Support
Distance Control
Infinite Flares Generation
Free Updates
Customer Support
9 Default Templates
10 Extended TemplatesFlared XT only
CompatibilityBlender 2.9x and higher*Blender 3.2 and higher
*The latest versions are compatible with blender 2.9x and higher. But, if you need old versions for compatibility with 2.83 we have them (even if they will have fewer functionalities).

THE TEMPLATES OF FLARED

Here are shown the 10 extended templates that you will find in Flared XT (extended) only. To watch them in action take a look at the VIDEO section of this site. There you will find all the news too.

Lens Flare CyclesLens Flare Cycles
Lens Flare CyclesLens Flare Cycles
Lens Flare BlenderLens Flare Blender
Lens Flare BlenderLens Flare Blender
Lens Flare CyclesLens Flare Cycles
Lens Flare BlenderLens Flare Blender
Lens Flare CyclesLens Flare Cycles
Lens Flare CyclesLens Flare Cycles
Lens Flare EeveeLens Flare Eevee
Lens Flare BlenderLens Flare Blender

Here are shown the 9 default templates that you will find both in Flared (standard) and Flared XT (extended).

Tutorial Lens FlareCreate Lens Flare
Flared AddonSun Lens Flare
Blender EeveeForest Lens Flare
Flared AddonEarth Lens Flare
Lens FlareLens Flare
Blender AddonNight City Lens Flares
Lens Flare EeveeEevee Lens Flare Addon
Lens Flare BlenderLens Flare Tutorial
Eevee AddonEevee Lens Flare

Blender demo scenes credits:
Race Spaceship
by Alessandro Chiffi – ONdata Studio
Tree Creature and Wanderer
designed and created by Daniel Bystedt
Blender Splashscreen by Blender Studio
Blender Splashscreen by Oksana Dobrovolska
The Junk Shop by Alex Treviño
Original Concept by Anaïs Maamar
Other Blender scenes from this page
Video footage by Pixabay
Pictures by Pexels

FLARED IN DEEP

– Flared is an add-on for Blender 2.9x (or higher). The new templates that come with Flared XT work in 3.2 and higher.

– It works both in Eevee and Cycles.

– It’s based on 3D elements and procedural textures, so it’s resolution-independent.

– It is completely real-time: you can see the flares directly in the viewport, without the need to use the compositor.

– It’s very easy to use: select a camera, select a light source (or more sources), add a flare, and play with its sliders.

– It’s not screen-space based, so it works also when the source is out of the screen space.

– There is no physical base in Flared: it doesn’t simulate real light or lenses. It is an artistic instrument to add drama and cinematic effects to your renders and animations.

– You can use keyframes on each slider, to animate all the properties of your flares.

– For each template you have different sliders; you can adjust the dimension and the emission values of the different elements that compose the flare, the color, and the number of elements too.

*The latest versions are compatible with blender 2.9 and higher. But, if you need old versions for compatibility with 2.83 we have them (they will have fewer functionalities).

– There is a parameter to control the distances: in this way, the more the flares are near to the camera, the more they get brighter.

– Each flare needs to have at least a camera and a light source (the light source could be an object or a light).

– We perform tests only on stable versions of Blender. Don’t use it on beta, alpha, or other branches.

– You can create as many flares as you want (the limit depends on your hardware).

– To simulate the occlusion behind objects, you’ll have to add keyframes manually to the “Occlusion” slider, which controls gradually the visibility of the flares. There’s no automation in this.

– As the flares are generated by objects put in the space in front of the camera, in some scenes with low scale or with subjects near to the camera, you can have glitches and other interpenetrating issues. There is no way to fix this. There is some workaround to try, but sometimes they work, sometimes not.

– We try to give our customers all the assistance that we can provide because we care about their problems. And, in the 2 years of the life of Flared, customers gave us a lot of suggestions about how to improve it. A lot of fixes and features come from them. Thank you!

Flared Lens Flare ST
Flared Lens Flare XT

HOW IS A FLARE(D) MADE?

Each flare has Glow, Streaks, Sun Beams, Global Color, Ghosts, Hoop, Lens Dirt, Occlusion and Distance Control. They have different behaviours depending on the selected template. You can modify all the parameters using visual sliders and you can make animations, by keyframing the different values of the flares.
This lens flare add-on gives you the ability to create as many flares as you need in your scene.

Glow

Lens Dirt

Streak

Sun Beams

Ghosts

Hoop

RATINGS

(from blendermarket.com)

★★★★★ The last flare addons you’ll ever use! It’s the best one out there, with great, and fast, customer support!

Feureau

★★★★★ Oh wow. This is really nice, and will keep me from having to go into my other video editor, I’m really trying to do everything in Blender, and this is super simple to set up, there is a lot of variety, you can use multiple flares, so you can get a lot of interaction of your light sources, I even appreciate the focal length control isn’t called something else :) I’m very impressed.

braj

★★★★★ Easy to use and nice result. Great.

jChristophe Levet

★★★★★ Love it! much quicker and fun than using a glare node or post processing in after effects!

hentai dude

★★★★★ Works great. If you are using it in cycles be sure to watch the authors tutorial on how to do that.
It’s not intuitive, but one you see how to do it, it is very easy. Great addon!

Jeff Davies

★★★★ Good job !

sandrat

★★★★★ Though I am just starting to work with the Flared add-on, I am impressed so far. It is a great time-saver, and, as others have indicated, it is fun. An easy recommendation to make.

Coyote Visions
CHANGELOG

18.11.2022 – added Flared 1.9.3 ST (standard) and Flared 1.9.3 XT (extended)
Bug fix

– Users have detected an issue when trying to keyframe sunbeams and ghosts number: it was impossible to animate these values. The problem is now fixed.

16.09.2022 – added Flared 1.9.2 ST (standard) and Flared 1.9.2 XT (extended)
Minor bug fix
– The GUI could have some issues leading the user through the first steps: selecting a camera, selecting a light surce, etc. Now it is fixed.
New version of Flared (Flared XT):
This is a new version of Flared that could be intended as an extension of the standard addon. It has new stunning templates. Please, watch this video.

05.08.2022 – added Flared 1.9.1
Minor bug fix/New Feature:
– Sometimes it can happen that you work at the same project on different systems and OS. In this cases Flared could loose the path of the textures used for the lens dirt, giving a purpleish result. Now you can fix it with a function that you can find at the end of the “Extra Menu”. The function is “Relink Textures”.

02.06.2022 – added Flared 1.9 BETA – VIDEO
New features:
– All the shaders have been edited to be fully compatible with Blender 3.2 and the next versions. We’ve made this effort because in Blender 3.2 Eevee has been re-written, and old versions of Flared would have been not compatible with the new Eevee. This upgrade seems to be a good step to the Eevee Next direction, which will replace Eevee in the future (maybe Blender 3.3 or higher versions).
– Important note: all the flares created with the previous versions of Flared will not work in Eevee in Blender 3.2 and higher. If you need to port an old scene in Blender 3.2 you’ll have to store the presets of your flare, delete the old flare, generate a new flare with Flared 1.9 and assign the stored preset to it. This should work.
– We have signed this version as Beta because Blender 3.2 has not been released yet. So maybe we will encounter unexpected behaviors in the next weeks. Please, give us feedback if you find bugs. :-)

17.05.2022 – added Flared 1.8.56
Minor bugs fix:

– Fixed an issue that could happen when Flared was installed on a different path (like Dropbox).
– Fixed an issue in Octagonal Flare that could give erorrs when using Blneder 2.83.x.

02.05.2022 – added Flared 1.8.55
Minor bug fix:
– Fixed an issue that could happen on macOS in Mavericks when installing the add-on. It happened that the installation failed because of python errors. Now it is ok.

24.04.2022 – added Flared 1.8.54VIDEO
New Features:
– We’ve added the “Advanced Render Options” tab that can help in managing situations in which the Cycles render generates artifacts. Watch this video to undesrtand how to use it.
Deleted features:
– The Cycles Legacy Mode has been disabled because it was a deprecated system

26.03.2022 – added Flared 1.8.2
Compatibility note:
– Please, note that flares made in previous versions will not be compatible with this version. They should be deleted and added again in Flared 1.8.2. In this way, their shaders will be updated with the new Cycles branch.
Bug Fix:
– The shaders adapted for Cycles had got drivers that gave cyclical dependencies errors in the console. Now they have been fixed.
– The “Rounded” template could give some overlapping issues in Cycles render. Now it’s fixed.
– In the”Rounded” template there was a ghost that didn’t react to the global color slider. Fixed.
– In the “Simple” template the dirt was purple instead of grey. Fixed.
– We have fixed the intensity of the emission of the glow in the “Horizons” template when rendered in Cycles (it was too high).
– In the”Horizons” template there was a ghost that didn’t react to the global color slider. Fixed.
– In the”Hooper” template the dirt was purple (only when rendered in Cycles). Fixed.

12.03.2022 – added Flared 1.8 beta with direct Cycles render (VIDEO)
Compatibility note:

– We have defined it as Beta, because we are testing it. We’re not sure, for now, if this version is completely compatible with flares created with the previous versions of Flared and Blender. You can try, but it is advisable to use it in new scenes using Blender 3.1 or higher.
New Features:
– Now you can view in the viewport and render flares in Cycles too, as for Eevee. There are no workarounds, because now the shaders are fully compatible with Cycles.
– The old function “Move flares on a new Eevee scene” has been removed. If you want to activate it again you should go in the Preferences/Add-on and thick “Cycles Legacy Mode”. But it will be probably removed in the future versions of Flared.
– Added a new slider to control the Seed of the ghosts generator (to avoid ovelapping planes).
Known issues:
– Sometimes you can have fireflies, generated by interpenetrating planes. Generally they can be removed with the denoise options of Cycles. But we’re working on this, trying to reduce the possibility of overlapping planes.

24.12.2021 – Flared 1.7.41
Flared 1.7.41 is now the stable release. It works fine with Blender 3.0 too.

16.12.2021 – added Flared 1.7.41 beta for all Blender versions
Compatibility note:
– We have defined it as Beta, because we are testing it. NOTE: to avoid compatibility issues with flares generated with previous versions, it’s advisable to delete and generate old flares again.
Bug Fix:
– Fixed an issue related to GPU rendering and OptiX in Cycles: the flares were visible as white planes, now they are ok.
– Fixed another issue with Blender 3.0: each time the user created a flare, a new camera was created too: not it is ok. Please, let us know about your experience with this new version.

11.12.2021 – added Flared 1.7.4 beta for all Blender versions
Compatibility note:
– We have unified the 2 branches into 1, that is a better solution. This should work with both 2.8x – 2.9x and 3.x versions of Blender. We are testing it yet. But we have decided to publish it in the store because people asked for it. So, use it at your own risk.

27.11.2021 – added Flared 1.7.31 beta for Blender 3x
Compatibility note:
– We have now 2 different branches (because there are differences of code between Blender 2.9.x and Blender 3.x). For this reason, you will find Flared 1.7.2x that should be used with Blender 2.9.x and Flared 1.7.3x that should be used with Blender 3.x). The branch 1.7.3x is in beta because Blender 3.x isn’t been released yet.

01.11.2021 – Flared 1.7.21
Bug Fix:
– Fixed a compatibility issue: Flared 1.7 was not able to delete flares made with older versions. Now it can. Please, remember that the new Distance Control is available only on flares generated from Flared 1.7

27.10.2021 – Flared 1.7.1
Flared 1.7.1 is now stable. Please, note that there are some incompatibilities with flares made in previous versions of Flared (for example the Distance Control can’t be used with old flares)

11.10.2021 – Flared 1.7.1 beta
Bug Fix:
– Fixed a bug related to flares made with old versions. When deleting them, it gave an error. Now it is fixed: you can delete flares made with old versions of Flared

09.10.2021 – Flared 1.7 beta – VIDEO
General features:
– Added a brand new distance control to set up how the far flares will be smaller than nearer ones

28.08.2021 – Flared 1.6.81
Minor Bugs Fix:
– Solved some compatibility issue detected with Blender 2.93.x
– Solved other minor stability bugs that could cause crashes

12.02.2021 – Flared 1.6.79
Minor Bugs Fix:
– Solved a problem related to the deletion of corrupted flares (it could fail)
– Solved a minor bug that happened when the user changed manually the path of the pictures included in the addon

30.10.2020 – Flared 1.6.7 is now the official release

14.10.2020 – Flared 1.6.7 beta – VIDEO
Cycles support:
– now you can set up your flares quickly into your Cycles scene, using a new function that will automatically create a linked scene that will be rendered and composited at the same time, while rendering the Cycles scene
– the Cycles support works with multicam too
General features:
– now you can select the flare directly in the viewport (clicking its source object) and the correct flare will automatically be selected in the Flared panel so that will be easy to modify the desired flare

17.08.2020 – Flared 1.6.5 – VIDEO
– added multicam support. You can easily choose which flare will follow the active cam and which won’t
– added an option to move a flare on a New View Layer
– added a little thumbnail near the flare to help to recognize it
– now you can edit the flare initials
– changed the icon to select a flare (instead of the checkbox)
– changed the tooltips on mouseover to make all the functions more understandable
– the active flare is now automatically selected into the outliner and the viewport

03.07.2020 – Flared 1.6.1
Minor Bugs Fix:
– Octagonal Flared had an issue when used with active DOF on camera. And the ghosts didn’t work with the Obstacle Occlusion slider
– We also changed the code because Flared ran into trouble if the script were sourced from an alternate location

Buying now you’ll have Flared 1.9.3 ST or XT (for Blender 3.3 and higher) and previous versions (for Blender 2.9x, 3.1x, 3.2x)

And you will receive for free each new update that will be developed for Flared 1.x. (Standard or Extended)

We are receiving a lot of requests but unfortunately, we don’t have a demo version. For this reason, we have made many video tutorials that show the use of Flared. You can find them in the Tutorial/News section.

You can buy Flared on BlenderMarket

blendermarket

You can buy Flared on Gumroad

gumroad

NEWS

WHO

We are two friends. We met years ago, both working with Blender on their own projects. At the beginning of 2019, we had the intuition that with Eevee it was possible to finally realize high-level effects, in real-time, without the compositor. 

So we started working at FLARED, day and night. We put all our technical and creative skills into it. We hope you enjoy the add-on and give us the opportunity to continue working on it. There are many ideas for improving it.

CONTACT

Please, use this form for information requests only. If you have already purchased Flared and need support, use the messaging system of the shop in which you’ve made the purchase. This will help us in keeping track of your messages and confirm which version of Flared you own. Thank you for understanding!

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